From Bookshelves to Screens: The Role of Gamification in Modern Library Learning

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Gopi Alias Gopal Anand Naik, Naik Ramashanti Anand

Abstract

The library landscape is experiencing a significant transformation driven by the need to engage a diverse and digitally savvy patron base. Gamification, which incorporates game mechanics into non-game contexts, has become evident as a vital strategy for libraries aiming to enhance user engagement and learning outcomes. This article examines the concept of gamification within library settings, exploring its theoretical foundations, practical applications, and the benefits and challenges it presents. Through an examination of current literature, this paper seeks to deliver a thorough understanding of how gamification can modernize library services and promote learning.

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